Selected work

Interactive things.
Made with intent.

A world to restore. A machine to repair. A useful interface. Different forms, one interest: what happens when someone interacts with them.

A closer look / Supporting work

Worlds have inhabitants.
And places to hide.

Selected studies from Temple Restoration. These are parts of a world in development, not separate game releases.

Buried Warden creature concept sheet of stone and rootsCreature conceptCreature development

The Buried Warden

Stone, roots and the weight of a forgotten place.

View the creature
Yeti creature development render with white fur and dark handsCreature / Development renderCreature development

Yeti

Character and silhouette explored in a living creature study.

View the study
Snow Temple concept of a vaulted ice sanctuary with guardian sculpturesEnvironment conceptIn development

Lost Ice Sanctuary

A colder edge of Temple Restoration: vaulted space, ice and silent guardians.

Enter the sanctuary
First Waters river court concept with stepped stonework, guardians and water channelsEnvironment conceptIn development

First Waters

The river court’s architecture and water systems establish the language of the world.

Explore the river court
Currently at Copperwright

On the workbench.

Worlds, objects and useful software, each at its own stage.

Explore the work