
Model A-12
A fictional vintage valve amplifier with a working repair interaction. Open the cage, replace components, and test the result.
Explore Model A-12A world to restore. A machine to repair. A useful interface. Different forms, one interest: what happens when someone interacts with them.

A fictional vintage valve amplifier with a working repair interaction. Open the cage, replace components, and test the result.
Explore Model A-12
Concept artForgotten sanctuaries, water channels and ancient mechanisms. Restoration becomes a way to investigate the place.
Explore Temple RestorationEveryday household organization and useful tools, brought into one coherent interface.
Explore Family CommandSimple chores. Difficult animals. Cascading mistakes. A game idea about physical systems and the comedy of trying to put things right.
Explore Farm ChaosSelected studies from Temple Restoration. These are parts of a world in development, not separate game releases.
Creature conceptCreature developmentStone, roots and the weight of a forgotten place.
View the creature
Creature / Development renderCreature developmentCharacter and silhouette explored in a living creature study.
View the study
Environment conceptIn developmentA colder edge of Temple Restoration: vaulted space, ice and silent guardians.
Enter the sanctuary
Environment conceptIn developmentThe river court’s architecture and water systems establish the language of the world.
Explore the river courtWorlds, objects and useful software, each at its own stage.
Explore the work