The asset collection

Built to be used.

Interactive content with a purpose in your scene. Our first asset brings repair states and visible component replacement to a fictional vintage valve amplifier.

Model A-12 valve amplifier with its perforated metal cage, glowing valves and front panel controls
Unity asset · In preparation

Model A-12

A valve amplifier you can open, repair, and bring back to life. An interactive hero object for the worlds you build.

Unity 6 / URP
Explore the asset

Model A-12 is being prepared for release. A public store link will appear here when it is available.

From prop to interaction

A place in
your next scene.

A workshop centerpiece. A repair puzzle. A small moment of tension in a horror game. Model A-12 gives you a specific, working object to adapt.

The scope is deliberate

One repairable device, with its own prefabs, demo, scripts, and documentation. Built for creators who want to inspect the implementation and make it their own.

Read compatibility and contents
From the foundry

The pieces become
possibilities.

Interactive props. Creatures. Environments. World pieces and gameplay systems. The reusable work begins inside the studio’s own projects.

Model A-12 separated cage, chassis and replaceable valve componentsInteractive props / Model A-12

Objects with states.

A device that can be opened, repaired and tested. The first asset is in preparation.

Explore the interaction
Temple architecture concept sheet of carved stone, passages and channelsEnvironments / World pieces

A shared visual language.

Architecture and details developed together, so the pieces belong to the same world.

See the world studies
Yeti development model showing white fur, dark hands and broad silhouetteCreatures / Development render

Presence before detail.

Silhouette, weight and character explored through creature development.

From the bestiary

Development directions, not additional products for sale. No further asset releases are announced.

A clear path to help

Let’s make the issue reproducible.

Start with your product, Unity version, and the steps that led you here. We’ll have the detail needed to investigate.

Product support