GAMES / INTERACTIVE GAME ASSETS

Making games
and assets.

Copperwright is a small independent studio making its own games and interactive assets for Unity developers. Our first release, Model A-12, is a valve amplifier players can open, diagnose and repair.

Copperwright’s locked copper crescent, mountain and sun emblem
INDEPENDENT GAME STUDIOGAMES · INTERACTIVE ASSETSMODEL A-12 ↓
01 / Interactive assets

Objects with
a life of their own.

Detailed props become part of the experience when players can act on them.

Model A-12 valve amplifier with its perforated metal cage, glowing valves and front panel controls
Unity asset · In preparation

Model A-12

A valve amplifier you can open, repair, and bring back to life. An interactive hero object for the worlds you build.

Unity 6 / URP$9.99 initial price
Explore the asset
02 / Original games

Worlds in the making.

Explore development
A customer waits behind the service window in the Dead Current horror prototype
Prototype / R&D

Dead Current

A first-person horror experiment set behind the counter of an after-hours electronics repair shop.

Inside the project
03 / The way we work

Technology in service
of the work.

We bring AI-assisted and procedural production together with traditional 3D workflows and Unity development. The result still has to work in a real scene.

About Copperwright
01

Built around interaction

Objects and systems with readable states, tangible actions, and a role in the player’s experience.

02

Source you can work with

Editable content, practical demos, and documentation that help you understand what you’re bringing into a project.

03

Iterated through use

AI-assisted production, 3D craft, and Unity implementation brought together through review and technical validation.

A clear path to help

Let’s make the issue reproducible.

Start with your product, Unity version, and the steps that led you here. We’ll have the detail needed to investigate.

Product support