Chores you understand
Feed, carry, close, gather. The job should make sense before it gets out of hand.
Simple chores. Difficult animals.
Cascading mistakes.
Friends trying to get the farm work done. Animals with understandable motives. Physical systems that turn small mistakes into shared problems.
How a chore unravels ↓This is an early game idea, not a game in full production. There is no playable build, release date or store page to announce.
A small illustrated scenario for the concept.
Not gameplay or a feature demonstration.
Concept illustration · not gameplay
A simple job, a clear destination, and a few animals with their own priorities.
Concept illustration · not gameplay
The shortest route only works if the gate closes behind you. It is a small detail to miss.
Concept illustration · not gameplay
An animal spots the food. Another follows. The job begins to move in an unexpected direction.
Concept illustration · not gameplay
One person saves the feed. Another tries to gather the animals. The original chore is still waiting.
Feed, carry, close, gather. The job should make sense before it gets out of hand.
Food, curiosity and an open gate. Behaviour that players can read, even when they fail to plan for it.
The fun in trying to fix one mistake while someone else makes the next one.
Some ideas need room to grow.
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