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Dead Current

A first-person horror experiment set behind the counter of an after-hours electronics repair shop.

A customer waits behind the service window in the Dead Current horror prototype
In-game capture · Prototype / R&D · Open image to inspect
At the service window

The repair is only
part of the job.

A customer waits on the other side of the glass. The prototype explores the tension between hands-on repair work and the person waiting for it.

Dead Current is presented here as a prototype and R&D project. Its visuals and interactions are subject to change.

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